Showing posts with label playblast. Show all posts
Showing posts with label playblast. Show all posts
Tuesday, October 19, 2010
here's a playblast of some mechanical rigging. i did a short animation of these in that space scene below, but didn't like it too much. they just look silly without characters on them and i was basically just playing with snap-zoom camera animation and motion vector rendering. it did refresh an old idea i had though, so i'll probably start that up soon.
Monday, December 7, 2009
crash dummies
i've got to fix some scale issues, do more modeling and crank up the fps before this one is going to be ready, plus i gotta break more stuff. =D (car models aren't mine, neither is the naked guy.)
quick glass breaking test that seemed to work fairly well. did a second test with more geometry that didn't work so well and refuses to upload, so i'll have to re-evaluate how i'm going to break the glass in this scene.
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